


The puzzle-solving involved in creating the perfect environment can be quite addictive. As you gradually heal the environment, you will get access to more buildings allowing you to complete more objectives. Along the bottom of the screen is your toolkit of buildings, organised into tiers. The camera is isometric, and while you can zoom in, you can’t rotate the camera as the art style is made up of 2D sprites. The first one is the Riverlands, where you must purify the soil, create waterways, then wetlands, and so on. For each biome, a grid-based map is generated, so while the objectives in the campaign might stay the same, each time you play the map will be slightly different. The main ‘campaign’ consists of four different levels or biomes, each with its own scenarios, buildings, objectives, and challenges. Where the aim of other city builders might be to plan and construct a bustling metropolis with multiple citizen types, landmarks, and industries, the aim of Terra Nil is to transform an inhospitable environment into a thriving natural paradise.
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Developed by South African studio Free Lives, the minds behind such high-brow classics as Broforce and Genital Jousting, Terra Nil is a low-key city builder with a zen-like simplicity and a strong environmental preservation message at its core.
